The Edge

‘Do You Love Me?’ (Books)

This sweet picture book by Joost Elffers and Curious Pictures answers simple but powerful questions about the nature of parent-child love. Geared for 2- to 5-year-olds, it’s a comforting, quick read that assures your child of his or her huggability and snuggability. The illustrations, a joint creation by Dutch-born designer Elffers and a New York film studio, are absolutely endearing. They depict Snuzzles — bright-eyed, simple creatures who like to show their affection by “snuzzling” nose to nose.

‘It’s Not Me, It’s You’ (Music)

Two years ago, Lily Allen was a pixie-faced singer whose saucy, reggae-ish pop debut album “Alright, Still” nabbed her fame, fortune and competition with fellow U.K. rebel Amy Winehouse.

Now, following a clothing line, TV show and tabloid fodder (from drunken episodes to a publicized miscarriage) the 23-year-old Allen is back. She’s still all sharp-tongued wit, but with an adult edge.

Written and recorded by Allen and producer-keyboardist Greg Kurstin (The Bird and the Bee), “It’s Not Me, It’s You” is a blend of beat and piano-based dance-pop and darker lyrics. The album may not have the straight zing of her cheeky hit “Smile,” but its 12 tunes radiate clubby catchiness.

Allen still touches on subjects ranging from weight to bad sex and relationships, but also tells off the paparazzi and contemplates God.

The nouveau-feminist ditty “22” swings on finger snaps and circus-sounding organ reminiscent of the Beatles’ “Sgt. Pepper’s Lonely Hearts Club Band.” Allen bemoans how a single woman almost 30 is viewed by society, repeating, “There’s nothing to do and there’s nothing to say/ Til the man of her dreams comes along, picks her up and puts her over his shoulder/ It seems so unlikely in this day

and age.”

‘Ruin’ (Games)

An acrylic 3-D frame sits over this cool game board, offering ever-changing paths through a Maya ruin and an end run, Sorry-style, up to the treasure of Ah Kinchil. But the frame also holds 12 slots for game cards that change paths into dead ends, secret passages and rocky corridors nearly every turn. Players can ease their own way or sabotage their friends by replacing a path piece with one of the three different cards they hold each turn in this highly strategic game. But the game bogs down as players agonize over which of the three cards to play in which of the 12 possible slots, until teammates start hollering “Just pick one!” Limiting players to one card apiece will speed up the game. By Buffalo Games, for 2-4 players, ages 10 and older.